Ping-Pong is a play that tells how a tilt machine produced in the USA controls the lives of people playing with in a cafe run by Mme Duranty over the course of time. The machine has features that can direct the dreams, emotions, shortly lives of the characters in the play. It charms them with its blinking lights like a work of art. If they fall in love, they are the girls coming to the cafe and playing with the tilt machine. If they argue among themselves, it is related to the machine. Their ambitions pertaining to life are also related to the technical development of the machine. The social and political problems surrounding them are concerned with the rise and fall in the number of the tilt machines. Briefly, as Esslin notes, the tilt machine in Ping Pong is “something far more than merely being a machine” (1977: 95) In the play, dreams and realties are interwoven. The setting (time and place) and characters in the play are so real that they make people believe it. However, with the use of the tilt, the play is also not far away from the absurd plays that have changed the dramatic style and discourse of the traditional theatre. Ping-Pong, identified as a “transitional play”, is not only among the first-term plays in which the playwright presents his first absurd plays, but is also among the second-term plays in which social, economic, and political problems are dealt with at a level of reality. The purpose of the present study is to investigate the interwoven nature of the dreams and realities, which is believed not to have been scrutinized up until now in Ping-Pong.
Adamov, Flaubert, absurd, realizm
Author : | Şengül KOCAMAN |
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Number of pages: | 373-386 |
DOI: | http://dx.doi.org/10.7827/TurkishStudies.5202 |
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